ART 384

Assignment A

Assignment B

Assignment C

Assignment D

Assignment E

 

 

Computer Animation
Art 384 (3 Credit Hours)
Spring 2011


Instructor: Ching Lau, B.F.A.,
Phone: (301) 520-7371
EMail: clau22@gmail.com
Office Hours: Call or Email and arrange

Course Description and Rationale:

This is the first 3D animation course at UMBC. In it, students should learn the basics of a computer animation in Maya and how to get it to make a sequence of frames of an animation.

Students will learn something about all of the steps of making 3D animation:

planning, modeling, materials assignments, rigging, animating, lighting, and rendering.

They will also be encouraged to think about these activities as artistic activities, studying related work both ancient and recent and to also think outside the box when it comes to problem solving.


This is a gateway class. You must make a “B” or better in this class to move on in your AIM classes.

 

Textbook: N\A

Additional Texts, not required:
There are many, many “Mastering Maya 5” (or 8.5 or 4.5, or 3) books, or “Learning Maya 3.14” and the like, most by Alias, all more or less technically helpful.

The Animator’s Survival Kit by Richard Williams and The Animator’s Workbook by Tony White are fine books on how to do frame animation.

There are many books about the making of movies under the title set “The Art Of …” (X-Men 3, Monsters Inc.2 , Toy Story 12)-- good for knowing the field. Mostly they are advertising. Similarly, movies on DVD usually have “making of” extras that can have interesting information on them, securely embedded in nonsense about the director’s vision and genius. Take with grains of salt.

Maya Visual Effects: The Innovator’s Guide, by Eric Keller- nice, weird tutorials.

Advanced Maya Texturing and Lighting by Lee Lanier- the best guide to the hypershader, texture tools, and the advanced Mental Ray stuff that I’ve found.
Puppetry, by Eileen Blumenthal-- good for inspiration.

 

Prerequisites: You must have completed ART 212 and  ART 213 with a grade of C or better and the Visual Arts Milestone (portfolio review process) before taking this class.


Required Materials:

If you are going to use computers other than the ones in ENG005 to do your work, you must use Maya 2010. If you used Maya PLE or (somehow) a newer version than Maya 2008, you will not be able to use the lab computers to open your files, which is unacceptable, and, since you’ve been warned, your fault.


If you insist on using computers outside of ENG005, you take on sole responsibility for maintaining that hardware, even if you do not own it. For example, if you make your final project on your girlfriend’s computer, and it crashes, and you lose everything, you get a 0, because you chose to work outside of ENG005.


I recommend owning a flash drive (minimum 1GB). We’ll
end up using vART disks, but having backup storage and transfer storage is very useful.


Lab Hours:
You will have swipe access to the lab, so there are no lab hours.
Special Assistance Notice (from the Americans with Disabilities Act):

If you have a disabling condition that will require an accommodation in tests or class structure, please advise the instructor or the department accordingly.


Course Requirements:
1) Attendance/Late Policy: I take roll every day. One of your grades is for attendance. Every time you’re absent, I take three points off this grade. Being late is the
same as being absent.

To get an excused absence, send me an email no later than 1 hour before the start of class.

No Athlete may miss class for practice in any sport. If any athlete misses a class due to a game, he/she is responsible for contacting the instructor to make up work. One week prior to the class to be missed due to a game, the athlete is to present a form from the Athletic Department with the time and date of the contest signed by either the Athletic Director or the Assistant Athletic Director. If this is not done, the absence is unexcused.

2) Academic Integrity
Plagiarism

Plagiarism is the presenting of others’ ideas as if they were your own. When you write an essay, create a project, do a project, or create anything original, it is assumed that all
the work, except for that which is attributed to another author or creator is your own work. Word-for-word copying is not the only form of plagiarism.

Plagiarism is considered a serious academic offense and may take the following forms:
• Copying word-for-word from another source and not giving that source credit.
• Cutting and pasting from internet or database sources without giving that source
credit.
• Paraphrasing the work of another and not giving that source credit.
• Adopting a particularly apt phrase as your own.
• Reproducing any published or copyrighted artwork, both fine and commercial.
• Digitally duplicating or downloading any copyrighted software, programs, or files.
• Paraphrasing another’s line of thinking in the development of a topic as your own.
• Receiving excessive help from a friend or elsewhere, or using another project as
your own.

[Adapted from the Modern Language Association’s MLA Handbook for Writers of Research Papers. New York: MLA, 1995: 26.]

Bottom Line: If you wish to use work that it not your own, give attribution.

Evaluation:
Technical proficiency gets a B; good art gets an A. We are responsible, not only to the demands of academia, but to the demands of the industry. If you get an “A” in this
class, for work that can’t get you a job, I have failed you.

All assignments are weighted equally.
Projects: There will be 5 projects. Each one counts equally toward your final grade.


Tentative Schedule

Week of:

Jan 26 Wed: Intro, Syllabus, 3D concepts, Project A assigned

Jan 31 Mon: Basics to Maya's interface

Feb 02 Wed: Polygons: vertex pulling, selection modes, face operations

Feb 07 Mon: NURBS modeling A: lines, points, lofting, revolution.

Feb 09 Wed: Basics to the Uv Editor

Feb 14 Mon: Project A due-- critique. Project B assigned

Feb 16 Wed: Basics to animation, includes camera and object animations.

Feb 21 Mon: Graph Editor and time line controls.

Feb 23 Wed: Animation practices and tutorial on Adobe After Effects.

Feb 28 Mon: Playblast and batch rendering techniques

Mar 02 Wed: Basics to Dynamics and further animation troubleshooting.

Mar 07 Mon: Project B due-- critique. Project C assigned

Mar 09 Wed: Setting up an model for either rigging or animation with groups.

Mar 14 Mon: Basics to assigning objects to groups as well as laying out hierarchies and pivot control.

Mar 16 Wed: Basics to rigging. Includes the basics to bones and inverse kinematics (IK)handles.

Mar 21- Mar 25: Spring Break

Mar 28 Mon: Animation Discussion and examples

Mar 30 Wed: Lab Day. Good day for trouble shooting.

Apr 04 Mon: Project C due-- critique. Project D assigned

Apr 06 Wed: Basics to Lighting

Apr 11 Mon: Basics to Materials as well as a demonstration for the UV window in Maya

Apr 13 Wed: Basics to Texturing and basic pipeline between Photoshop and Maya.

Apr 18 Mon: Polygon Review. Good time to see if there are any question need answering. Last minute modeling needs.

Apr 20 Wed: Animation Review. Good time to see if there are any question need answering.

Apr 25 Mon: Project D due-- critique. Project E assigned

Apr 27 Wed: Lighting Review and trouble shooting.

May 02 Mon: Modeling Practices and techniques.

May 04 Wed: Lab Day. Good day for trouble shooting.

May 09 Mon: ZBrush Demo as well as tips I have learned over the years.

May 11 Wed: Lab Day. Good day for trouble shooting.

May 16 Mon: Project E due-- critique.