"Computers
have taken so much drudgery out of it. Just one to mention,
painting the picture. It used to be that everything was wet,
everything was with a brush. Everything was wiggle it in water,
wipe out your brush, get a new jar of paint, spill the paint,
mop it up."
- Don Bluth
Sunday August 14, 2005
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This was a weird assignment because the
original modeler had other obligations and so I was
left to optimize the mesh as well as creeate two other
variations of the model. Modeled in 3D Studio Max and
textured in PhotoShop.
360 MOV to Come
Here is JRay's model
and JRay's texture and here is my optimized version.
"LowRes Hormagaunt"
modeled in Max and textured by JRay.Optimized and modified by
me.
"Variation 1: Spinegaunt"
modeled and rendered in 3D Studio Max. 2016 polygons. Textured
in Photoshop.
"Variation 2: Termagaunt"
modeled by JRay and rendered in 3D Studio Max. 2016 polygons.
Textured in Photoshop.