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"Computers have taken so much drudgery out of it. Just one to mention, painting the picture. It used to be that everything was wet, everything was with a brush. Everything was wiggle it in water, wipe out your brush, get a new jar of paint, spill the paint, mop it up."
- Don Bluth

Sunday August 14, 2005

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This was a weird assignment because the original modeler had other obligations and so I was left to optimize the mesh as well as creeate two other variations of the model. Modeled in 3D Studio Max and textured in PhotoShop.

 

 

 

360 MOV to Come

 

Here is JRay's model and JRay's texture and here is my optimized version.

"LowRes Hormagaunt" modeled in Max and textured by JRay.Optimized and modified by me.

 

 

"Variation 1: Spinegaunt" modeled and rendered in 3D Studio Max. 2016 polygons. Textured in Photoshop.

"Variation 2: Termagaunt" modeled by JRay and rendered in 3D Studio Max. 2016 polygons. Textured in Photoshop.

 

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